PulseMask Pulse Lab · Aurelius Dynamic
Prototype · work in progress
Artwork Finishes are a viewer-side colour and sheen reference, never printed geometry. PulseMask itself is a design study sold as wearable art — not a respirator, not PPE, not a medical device. Full scope statement
Pulse Lab · Shader Lab

Custom finishes, compiled onto the mask.

Pick a design or write your own TSL, watch it compile onto the full PulseMask model live, then copy the finish spec code and attach it to any order on the pricing page. The Lab is free to use. Every design shown here is the exact source that runs — the source pane cannot diverge from the render.

Visual layer only

Designs recolour the shell's PBR materials in the viewer. They never move geometry, never restyle the seal bead, visor optics or indicator surfaces, and never change what the exporters write — STL, OBJ and GLB carry the base materials. And as everywhere on this site: these files are wearable-art props, not PPE, not a respirator, not a medical device.

01 · Design

02 · Source — what actually runs

— no design active · base materials —
Shared TSL helpers

03 · Custom TSL

Object-space position arrives in metres — the shell is ≈0.14 m wide, so scale by 100–600 for millimetre features. A compile failure reverts to base materials and reports here, not just the console.

04 · Finish spec

This code names the active design and strength. Paste it into the "finish spec code" line of any order email. Custom TSL has no spec code — copy the source itself instead.

PM1-NONE-85
Drag to orbit · scroll to zoom · files ship with purchased tiers
building…